National Repository of Grey Literature 9 records found  Search took 0.01 seconds. 
Gamepad with 8-bit processor
Vitko, Petr ; Fedra, Zbyněk (referee) ; Frýza, Tomáš (advisor)
This bachelor thesis is focused on development of applications for gamepad. Applications are programmed in assembler language and in C. Gamepad are created by 8-bit microprocessor AVR ATmega32, monochromatic LCD display with screen resolution 128x64 dots and the joystick is connected in order to manage the easy control.
User Interface for Robot Control in Object Grasping Task
Manďák, Roman ; Materna, Zdeněk (referee) ; Beran, Vítězslav (advisor)
This bachelor work is focused on design and implementation of the user interface (UI) for the control of a robot during grasping objects. Common devices as well as the less ordinary ones were used and compared for capturing user gestures of various types. The work includes an in-depth analysis of the devices which are used in robotics, a description of existing solutions which serves as a ground for application design, and rules for creating the UI. Further are described design, implementation, the experiments with the application which were conducted, and in the end the result of the comparison of control devices.
User Interface for Control of Service Robot
Kapinus, Michal ; Španěl, Michal (referee) ; Beran, Vítězslav (advisor)
The aim of the thesis is to design, create and evaluate a user interface for control of service robot. I will focus on controlling of robotic arm, to be able to accomplish pick and place tasks. Specifically I will work with robotic platform PR2. The thesis describes different devices for sensing and perception of a user and usage of information from these devices to control robotic arm. Moreover, different methods for controlling of robotic arm are described there. Application design and implementation is presented further in this thesis together with description of the experiments used for evaluation of application.
Design of game console
Ondra, Martin ; Zvonek, Miroslav (referee) ; Křenek, Ladislav (advisor)
Bachelor thesis concerns with design of home video game console. The work tries to find a solution to a problem, how to connect technology, ergonomics and aesthetics into design of new product. Analysis of complete dilemma leads to a new design of home video game console, which should become a valuable product for home, virtual entertainment.
Quadrotor 3D Intuitive Flying
Husák, Robert ; Plch, Tomáš (advisor) ; Obdržálek, David (referee)
The Rotor-based Unmanned Aerial Vehicle (R-UAV) is a robotic aerial plat- form capable of Vertical Take-Off and Landing. It is commonly controlled by a "two stick" interface common to radio controlled models of ships and airplanes. However, this method of control proves to be difficult to learn and master in the domain of R-UAV. Therefore, we examined other control devices: smartphone, gamepad, joystick, 3DConnection SpaceNavigator and Novint Falcon. They were used by 19 volunteers to perform two simple navigation scenarios with AR.Drone, a small R-UAV from Parrot. We separated the pilots into two groups, based on their experience with the R-UAV remote control. We measured the time needed for each device to fulfill every task, including the number of unwanted collisions with obstacles, as well as the pilot's satisfaction with it. According to the results of the experiment, joystick and smartphone proved to be less intuitive and effec- tive among all pilots, especially the inexperienced. Gamepad seemed to be most usable for experienced pilots, although the inexperienced had problems distribut- ing control between two hands, as we expected. 3DConnexion, SpaceNavigator and Novint Falcon were rated the best devices for inexperienced users.
Gamepad with 8-bit processor
Vitko, Petr ; Fedra, Zbyněk (referee) ; Frýza, Tomáš (advisor)
This bachelor thesis is focused on development of applications for gamepad. Applications are programmed in assembler language and in C. Gamepad are created by 8-bit microprocessor AVR ATmega32, monochromatic LCD display with screen resolution 128x64 dots and the joystick is connected in order to manage the easy control.
User Interface for Control of Service Robot
Kapinus, Michal ; Španěl, Michal (referee) ; Beran, Vítězslav (advisor)
The aim of the thesis is to design, create and evaluate a user interface for control of service robot. I will focus on controlling of robotic arm, to be able to accomplish pick and place tasks. Specifically I will work with robotic platform PR2. The thesis describes different devices for sensing and perception of a user and usage of information from these devices to control robotic arm. Moreover, different methods for controlling of robotic arm are described there. Application design and implementation is presented further in this thesis together with description of the experiments used for evaluation of application.
User Interface for Robot Control in Object Grasping Task
Manďák, Roman ; Materna, Zdeněk (referee) ; Beran, Vítězslav (advisor)
This bachelor work is focused on design and implementation of the user interface (UI) for the control of a robot during grasping objects. Common devices as well as the less ordinary ones were used and compared for capturing user gestures of various types. The work includes an in-depth analysis of the devices which are used in robotics, a description of existing solutions which serves as a ground for application design, and rules for creating the UI. Further are described design, implementation, the experiments with the application which were conducted, and in the end the result of the comparison of control devices.
Design of game console
Ondra, Martin ; Zvonek, Miroslav (referee) ; Křenek, Ladislav (advisor)
Bachelor thesis concerns with design of home video game console. The work tries to find a solution to a problem, how to connect technology, ergonomics and aesthetics into design of new product. Analysis of complete dilemma leads to a new design of home video game console, which should become a valuable product for home, virtual entertainment.

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